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The Creativity of the Low Score

A lean lesson learned while compromising productivity

Kevin Meyer
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Tue, 08/13/2013 - 15:43
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A few years ago when I was a young lad, a friend of mine introduced me to a newfangled gizmo called Pong. We temporarily disconnected his Betamax from his 27-in. big-screen TV (a new color model) and connected up the game. I was hooked. I couldn't get enough of moving a white rectangle up and down the screen to intercept a moving white dot. Perhaps realizing I perversely enjoy estimating angles and trajectories is one reason I eventually went to engineering school.

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I didn’t realize that this was a real addiction until a couple years later, when I poured a small fortune of quarters into a Defender machine I discovered in a local fast-food joint. Luckily the financial limitation, coupled with sufficient sanity to recognize and accept that limitation instead of resorting to, uh, unorthodox measures, helped me move on.

Since then I have purposely and deliberately stayed away from video games. No Xbox, no Nintendo, nothing. I am self-aware.

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Comments

Submitted by umberto mario tunesi on Tue, 08/20/2013 - 21:38

Dinos

They say Dinos died because they became too complicated, they say the same of Pandas, too. I'm reading Phaedrus, these days: 2,000 years ago he wrote that the World belongs to the Poor, to the Lean, therefore, to the least complicated. If I correctly understand what you write, I totally agree with you: we have covered our production processes with many plaster layers and now, to hammer  them down to the core, we cover them with even more plaster layers. It's mere nonsense.  

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